Q. How do I get to the Games Menu Screen?
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A. Pressing the ESC key brings up the Games Main Menu. Not everywhere though, it may require
you to step back or leave a closeup view to show the menu. For instance you cannot save with
a puzzle on the screen.
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Q. How do I use the Inventory?
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A. Click once on the item to highlight it and put it in your hand, click on the Game screen to use it or click it again in Inventory to remove it from your hand.
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Q. How do I control the Volume?
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A. The Volume is controlled by your Windows WAV Volume setting. Set it before you start the game
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Q. Is there a Quick Save?
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A. Pressing the F5 key will save a game called "Quick Save" with the time and date.
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Q. Is there a Quick Load?
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A. Pressing the F8 key will load the last saved game (if there are any saves to load).
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Q. Is there a Walkthrough for your game?
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A. A full walkthrough of Level 1 is here.
Reading all the comments on Lazylaces also (link below) may help you.
Link to In Cubation on Lazylaces
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Q. I'm lost in the maze! Is there a map for that level?
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A. An incomplete Map of Level 1 is provided here.
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Q. Are there any Forums for your game?
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A. Yes.
Link to In Cubation on Lazylaces
The Game Zone forums are not working.
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Q. I played your game and loved it. Will there be a sequel?
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A. I won't say never, but it was a lot of time and effort. At this point the answer is "maybe".
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Q. I played your game how do I contact you?
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A. Use the Contact or Support links on the bottom of any page of this Web Site.
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Q. Why did you move back the release date?
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A. I'm a stickler for detail and I saw a lot of things that made no sense. I would rather push back the
date then release a bad Game.
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Q. Is it really free?
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A. Yes, it's really completely FREE. I wouldn't be adverse to any offer to buy and market the game
commercially, but until that happens the game is free to download and play.
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Q. Why did you create this game in the first place and second and why should I bother if it's free?
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A. It was a test of my programming skills in a genre that I have always loved. True Adventure Gamers understand why I had to do it.
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Q. What is the budget?
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A. $0.00
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Q. How large is/was the development team?
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A. One(1) person. Just me. No Green Screens, no Graphic Designers, Sound FX Designers, Audio Composers, Actors, or 3D Modelers.
That said, I personally feel that, I achieved the level of professionalism in the game that I wanted.
It literally is the best that I, alone, could make it.
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Q. Did you do all the 3D work yourself and what was is created with?
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A. Yes, I did all the 3D work myself, including the animations. It was all created with a Free Open Source
3D program called Blender.
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Q. What was the 3D Engine you created the Game with?
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A. I wrote the 3D Game Eninge in Visual Basic 6. It is, of course, copyrighted. Can I let you use it for your own games?
The answer is NO the Engine and its Editor are too complicated to work for the average user and there are no help files as its my "little thingy".
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Q. Where did you get the sounds for the game?
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A. Mostly from the Free Sound Project, but some I recorded myself
and edited with Ace of WAV.
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Q. I play shooters all the time, is this game like that?
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A. No, In Cubation is an Adventure Game in the classic Myst style of first person view with a point and click interface.
It requires you to think, not shoot.
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Q. What are the System Requirements to run your game?
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A. So far that is to be determined.
It was developed on a Pentium 4 3.2GHz with 2GB of memory and an ATI X600 256MB Video Card. It also requires Windows Media Player 9 and Microsoft XML Version 6.
Suggested Minimum Requirements |
Suggested Optimal Configuration |
- Windows 2000/XP
- 1GB RAM
- 128MB Video Card
- Pentium 4 2.3GHz
- 250MB Drive Space
- Microsoft XML Version 6
- Windows Media Player 9
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- Windows 2000/XP
- 2GB RAM
- 256MB Video Card
- Pentium 4 3GHz+
- 250MB Drive Space
- Microsoft XML Version 6+
- Windows Media Player 9, 10 or 11
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Q. Can I play your game on my daughters/sons old Pentium 2 with 256MB of memory? Windows 98? 95?
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A. You can download and install the game, but I seriously doubt it will run correctly with that configuration. Most likely it will be way too slow and a real mess.
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Q. Will there be a MAC version of your game?
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A. Perhaps, but not so far. If any MAC users would like the souce code to convert it with I would be open to
that dialog. Just use the Contact link on any page to contact me about it.
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Q. The game is FREE, but I don't want it abused. It is not open source.
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A. I want it to become something good, but not at the cost of all my (4-6 months of) development time.
You may link to the site: In Cubation at this URL: In Cubation.
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